--- title: seven basic plots author: david marsh date: 2023-05-03 keywords: [writting, rpg, modules] abstract: Try using the 'seven basic plots' as a handy jumping off point for RPG stories. Obviously you'd need to take into account the tone of the game your playing. --- It is said there are only [seven basic plots] (*text from wikipedia*): 1. **Overcoming the monster:** The protagonist sets out to defeat an antagonistic force (often evil) that threatens the protagonist and/or protagonist's homeland. 2. **Rags to riches:** The poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing as a person as a result. 3. **The quest:** The protagonist and companions set out to acquire an important object or to get to a location. They face temptations and other obstacles along the way. 4. **Voyage and return:** The protagonist goes to a strange land and, after overcoming the threats it poses or learning important lessons unique to that location, returns with experience. 5. **Comedy:** Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. 6. **Tragedy:** The protagonist is a hero with a major character flaw or great mistake which is ultimately their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character. 7. **Rebirth:** An event forces the main character to change their ways and often become a better individual. [seven basic plots]: https://en.wikipedia.org/wiki/The_Seven_Basic_Plots