--- title: Thrice RPG and Dice subtitle: Some thoughts on the dice used for Thrice RPG date: 2024-02-14 keywords: [rpg, ttrpg, roleplay, dice, thricerpg, thrice, dthrice, d6] img: 2024-02-14.thrice_rpg_and_dice.webp alt: d-thrice dice distribution for 5d³ abstract: Here are some thoughts about the dice used in the the Thrice RPG --- *Thrice* is an RPG game that recently lauched on Kickstarter. I won't post the whole Kickstarter detail, but I thought the custom dice are interesting. > A light engine TTRPG with a solid structure, using only > d3s. > > Thrice Fantasy is a flexible and comprehensive TTRPG, with a fresh and > flowing gameplay. The rulebook allows you to play in fantasy settings. > Thrice Fantasy is the first product to use the Thrice engine, a rule > system that will be employed in various styles and genres, as we'll > explore in upcoming Thrice-based releases. You can find more detail at the [Thrice RPG kickstarter](http://kck.st/42HroaX). ## Thrice Dice > Thrice uses special six-sided dice on which the number 1 appears > on one face, 2 on two, 3 on three. These dice are d3, > pronounced "d-thrice". One d-thrice is referred to as 1d3, > two dice as 2d3, and so on. > > Each die rolled in the game aims to obtain a target number, which can > be 1, 2 or 3. If the result of a die is equal to the target number, > that die scores a success. The target is indicated in round brackets > after the number of dice. If a trap inflicts 5d3(3), the > Master rolls 5 dice: each result of 3 represents one damage inflicted. > > As an alternative to d3, you can use ordinary six-sided > dice (d6). In that case, if the result of a die is equal to or less > than the target number, that die scores a success. This breaks down to: ``` need a 1: 16.6% (1 in 6 chance) need a 2: 33.3% (1 in 3 chance) need a 3: 50% (1 in 2 chance) ``` Using a d6 as suggested would be: ``` need a 1: (roll a 1) : 16.6% need a 2: (roll a 1, 2) : 33.3% need a 3: (roll a 1, 2, 3): 50% ``` Rolls of 4-6 are ignored. I don't really like the idea of ignoring dice like this, as the tend to clutter up the dice pools when rolling. If you want to play around with [anydice.com], this formula is for the example given 5d3(3) [anydice.com]: https://anydice.com ``` anydice formula for d-thrice output [count 3 in 5d{1, 2, 2, 3, 3, 3}] ``` Chances of each result (counting how many 3s you get): ``` 0 "3s": 3.125% 1 "3s": 15.625% 2 "3s": 31.25% 3 "3s": 31.25% 4 "3s": 15.625% 5 "3s": 3.125% ``` The below is a distribution showing 8d3(3). As the rules haven't been published yet it's hard to tell how many dice are actually needed during a normal session. Given that needing a result of (3) is just a 50% distribution this graph makes intuative sense. ![d-thrice dice distribution for 8d³(3)](2024-02-14.thrice_rpg_and_dice.webp "d-thrice dice distribution for 8d³(3)")